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You get your friends together for an afternoon of moving miniatures around the game table, and you have to decide what battle to play. How many times can you fight the Battle of Gettysburg? How many times can you set up Longstreet s assault on the second day before everybody knows exactly where each regiment begins, how long it takes to move to and capture Devil s Den, and how much time before reinforcements arrive? Not to mention knowing the relative morale and armament of all the units involved. Sounds like fun after the seventh time, doesn t it? The pick-up game is an old stand-by in the wargaming community. You just throw some roads down on the table, add some woods, sprinkle it with a few farms, and you re done! While that is indeed fun and new, you can simulate limitless variations of terrain, unit type, and deployment combinations while gaming the American Civil War. This book provides eleven fictional scenarios, from small introductory games to corps level actions. Each provides a unique tact